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Deus vult! Review “Templars: Knights of the Temple: Infernal Crusade) 2004

While the industry has relative silence and eternal transfers, I decided to recall the past. More precisely – catch up. I was looking for suitable Action/RPG of the past, and came across a game that was not related to the RPG genre. But she could easily attract my attention. The game is called Knights of the Temple: Infernal Crusade. In Russian translation – Templars: Crusade.

The game is similar to original resident evil. At first, seeing the camera in the game, I remembered the classic Japanese Survival Horror’y. Gameplay also causes certain memories. Unless firearms are replaced with swords, axes, onions and a mace. And the atmosphere here is no less gloomy, but not from the very beginning of the game.

Going to hell

The plot immediately makes it clear what is wrong. The hero states that the bishop, who should have his lover, died several years ago. And in strange circumstances, a friend gives us a note with the text “God’s Man – Devil”. Despite this, the first chapters of the game seems to be a fantasy action. We are fighting with crazy monks who do not have much resistance, and get acquainted with The combat system of the game.

The fighting impressed me. Especially the animation of the character with weapons. The hero’s movements look very realistic. It’s difficult to finish the lying opponents, turning around – it is difficult to imagine what impressions this would make on me in 2004. But even now I remember animations. Her g-g, even in Elex Animations look worse, although the game was released in 2017 (with all due respect to the creators of Gothic).

The occupation of a high position does not give superiority in battle. And sorry

To be honest, I can’t imagine how a modern young gamer can start playing this game. For those who did not find the first parts of the Resident Evil, such a camera and management will be an extremely frightening factor. But, if you found the first parts of Re, and also remember what Dino Crysis is – everything will be clear here. Surprisingly, the change of firearms to the sword looks very much even nothing. Mainly due to the implementation. Gameplay in the game works as it should. The battles with some rivals look very cool, like some kind of duel. Alas, this does not apply to demonic opponents.

Levels in hell with a nonukcasinosites.co.uk/review/slotsamigo-casino/ first -person camera look just like Painkiller!

Fighting people, the player feels that the enemy is struck. It immediately becomes clear that it is wounded, and the combo can be continued. Therefore, hostile knights and Saracens try to block blows. But by hitting a demonic creature, you will not feel such a feeling. Big Hell creatures strikes damage, but they will not give a microan. Therefore, to make a combo against them is useless – a demon can hit at any moment and bring it down. The best tactic here is to block and apply a special forar when the enemy opens. Fortunately, most of the game had to fight people. Therefore, ultimately, the gameplay gave me incredible pleasure, albeit partially because of some kind of nostalgia. But a significant minus has become for me Keyboard management.

The randomness of actions

It is worth telling about him in more detail. The character moves on the arrows, blows to Q and W (fast and strong, respectively), block on E, and R – apply. In general, not bad, obviously not the level of the port of Resident Evil 4. Problems begin when special blows and prayers go into business. There is something incomprehensible, reminiscent of memes about the game on the incarnator in Dota 2. Specialsar is a combination of TAB dumplings and one of the character keys (QWER). Prayer is the same (gap + q, w, e or r, respectively). As they pass, combo-doars will open-a combination of a regular and heavy blow. And, when you fulfill the combo, at the same time you think to make a specialist breaking through the block, and before that I used the prayer of healing – everything starts to go not according to plan.

I never managed to find out the secrets of the Saracens.

You begin to press the buttons chaotic, and in order to activate the necessary skill, you need to remember what prayer or blow are tied to which key. And these blows and prayers open as if you pass. Only a little later. For example, the last prayer is available very close to the end of the game, so I never used it really. But the prayer of healing, which is given first, will be on your machine from the middle of the game. This applies to the specialzudar that breaks the block. Perhaps the problem is only in me, but I was constantly confused in the keys. Then making the wrong special receive (which is not scary – endurance is restored automatically), then confusing prayers (which is more critical, because the magical power of the hero is not automatically restored). Even after passing the game, I cannot confidently say that I got used to management. The game also reached the PlayStation 2, GameCube and Xbox. I think the management was slightly more convenient at the gamepads.

Bulava, sword … What is the difference?

Perhaps one more minus I want to note the meager diversity Combo-units. The game has three types of near -battle weapons: swords, axes and maces. And all combo is the same for any weapon. This is very strange, because in the last game developers, ENCLAVE, there was a greater variety of weapons and blows. On the other hand, this can be justified by the fact that we play for the crusader who studied the ownership of the sword and adjusts his skills to the weapon falling.

Finding new weapons, the character replaces the old

The game has the possibility of archery. When using it, the camera switches to the first -person appearance, and it becomes impossible to move. Such convention is justified by the incredible force of onions – hitting the head immediately kills even the enemy in a helmet. Just understand when you hit the head, and when not, it is not always possible. Sometimes it seems that here it is – a direct hit, and the enemy continues to go to you. And if the enemy comes close to you, it will become almost impossible to get into your head. But still, the power of onions is better not to underestimate. He can help defeat the quickly boring enemy, with proper use.

Near the texture are not impressive. But the water looks good

Evaluating the graphics now, in 2020, is difficult. There is for me 2 type old games. In the first type of schedule, it does not withstand the test of time: everything is too clumsy, angular – playing is not comfortable. In the second type of graphics, it is out of place, but it still looks adequate – in the locations it is clear where to go and how one differs from the other, the textures do not cut the eyes, and to complain, except for old age, there is nothing to do with it. I attribute Templars to the second type – everything looks good, the graphics are still not bad. Here are just the katsets in the game are created in minor resolution (looks like 360p). They stand out against the background of the game itself with a rather mediocre picture, but there is nothing to do with.

The “jackal” bishop in the “shakal” quality from the katsen

As a result, I can safely say that Passing the game brought pleasure. It was nice to return in time and play the knightly action, not burdened with fantasy theme (albeit with a large degree of supernatural).

During prayer for the character, no one attacks

Let the game not become popular, it seems to me a worthy and interesting project for that time. For passing once – the most. The game will not surprise you with a confusing and intriguing plot or incredibly deeply spelled out characters. But gameplay is at least interesting. An unusual combat system, along with the animation made by capture of movements, do their job, and everything is played cheerfully for that time. I recommend Try all lovers of knightly action games.

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